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mod without quests

 
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the bunker



Joined: 11 Aug 2017
Posts: 6

PostPosted: 11 Aug, 2017 21:15    Post subject: mod without quests

I know this is a long shot, but is there anyway to play this mod without the new quests? I love all the new features of this mod but feel the quests break the continuity of the franchise too much and personally for me make playing it not enjoyable.
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Miacis



Joined: 23 Jul 2015
Posts: 51
Location: Russia, Saint-Petersburg

PostPosted: 11 Aug, 2017 23:04    Post subject:

try Tchernobog, quests there are not working atm
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Ugily



Joined: 08 Sep 2014
Posts: 226

PostPosted: 12 Aug, 2017 4:25    Post subject:

Geeze. Then just don't do the quests.
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the bunker



Joined: 11 Aug 2017
Posts: 6

PostPosted: 12 Aug, 2017 11:05    Post subject:

Yea I could try Tchemobog, when you say the quests are not working there do you mean the newly added quests or all the quests from the commercial release of the game as well? Failing this is there ANYWAY to dig into the code of the mod and to just take the quests out?
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Miacis



Joined: 23 Jul 2015
Posts: 51
Location: Russia, Saint-Petersburg

PostPosted: 12 Aug, 2017 21:37    Post subject:

Quote:
all the quests from the commercial release


IIRC game didn't have any quests enabled in multiplayer in its original state, so yes, ALL quests are disabled. You will be able to meet some of the quest bosses and locations, but will not get any rewards for them like in original game.
I don't quite understand your issue though. The game is being balanced (if at all) around having quests and rewards for them. For example, without them you won't be able to level some of your spells up to 15 (as it is now in Tchernobog).
I don't know if it is possible to "take quests out" as you said, because anyone haven't much reason to do so until now.
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the bunker



Joined: 11 Aug 2017
Posts: 6

PostPosted: 13 Aug, 2017 5:31    Post subject:

Oh ok, I didn't know about maxing spell levels. Don't spell levels Max out by reading books? Or is it that now you don't get enough magic to max out some spell levels? I know this might make the game unbalanced but I really would like to take some of the quests out completely because they overlap with so much content with D2 and even some other D1 quests that to me it just breaks immersion. For example the entire D2 ACT I revolves around killing Andariel and now she is killed in D1 in Tristram without any explanation as to how she comes back in D2. The Summoner from Horazon's Sanctuary is actually supposed to be the Sorcerer from D1 AFTER he kills Diablo and appears in D2 for the new heroes to kill, now he is in D1 as well without any explanation. Izual is also killed in D2, now he is also killed in D1 and so on... Maybe I'm weird but I love the convenience enhancements but can't stand how this mod messes with the story. I guess for for me the game is more than just a collection of random events and levels that just serve as excuses for finding gear and getting stronger characters and as much about the story, atmosphere and lore. Surely there must be others who feel the same. I know some people will just say then don't play the MOD but as I said I actually really like some features of the mod and want to enjoy them. I would happily pay for someone to mod this or teach me how to mod it so that I can take the additional quests out.
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Ugily



Joined: 08 Sep 2014
Posts: 226

PostPosted: 14 Aug, 2017 15:44    Post subject:

Belzebub is complete at beta version 1.045
Tchernobog is currently in a very slow alpha 0.1.1

The end goal is Diablo I HD Mod which is a merger of the two test betas if Brightlord decides to continue developing the mod.

You could make a feature request at the Tch forum.

Command line switches to disable quests in character profile.
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the bunker



Joined: 11 Aug 2017
Posts: 6

PostPosted: 14 Aug, 2017 16:16    Post subject:

Hey, thanks for the suggestion. I might do that, but I don't know much about modding do you think something like that would even be possible? You reckon it would be easy enough to turn this stuff off myself somehow? Are there any things like those monster editors etc that let you do this sort of thing?
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the bunker



Joined: 11 Aug 2017
Posts: 6

PostPosted: 14 Aug, 2017 16:17    Post subject:

Also just had a look at that forum, where exactly would I make a feature request?
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